Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/9059
Title: CRADLE: AN INTERACTIVE AND HEX-TREE GENERATIVE ENVIRONMENT FOR 3-DSTRUCTURES
Authors: Goel, Smita
Keywords: ELECTRONICS AND COMPUTER ENGINEERING
ELECTRONICS AND COMPUTER ENGINEERING
ELECTRONICS AND COMPUTER ENGINEERING
ELECTRONICS AND COMPUTER ENGINEERING
Issue Date: 1986
Abstract: Modeling and Representation Techniques have been much interest in all the areas of Computer Graphics: specifically the subset 'Geometric Modeling'. The stagnancy introduced by the use of Boundary representation and CSG schemes as constructional strategies, and the ignore adopted- towards spatial occupancy enumeration techniques diverts ones interest to explore the expanse of spatial occupancy for a constructional strategy. Decompositional techniques already have extended their investi-gation in this dormant representational notion i.e. by oct—trees. A constructional, Representational technique is envisaged, to utilize the spatial behaviour, by the 'cell' alias, a macro--pixel or an enlarged unit voxel. The technique for construction is stored as a hex :trees nodes of which represent cells, and the branches depict the existence of life in those specified directio The rendering of the hex—tree analogises the growing of the cell, into the desired structure, by cell multiplications at the cellul life —seeking entities, the faces. The object conforms to the full hex._tree,in representation.
URI: http://hdl.handle.net/123456789/9059
Other Identifiers: M.Tech
Appears in Collections:MASTERS' DISSERTATIONS (E & C)

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