<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel rdf:about="http://localhost:8081/jspui/handle/123456789/19052">
    <title>DSpace Community:</title>
    <link>http://localhost:8081/jspui/handle/123456789/19052</link>
    <description />
    <items>
      <rdf:Seq>
        <rdf:li rdf:resource="http://localhost:8081/jspui/handle/123456789/21372" />
        <rdf:li rdf:resource="http://localhost:8081/jspui/handle/123456789/21371" />
        <rdf:li rdf:resource="http://localhost:8081/jspui/handle/123456789/21370" />
        <rdf:li rdf:resource="http://localhost:8081/jspui/handle/123456789/21369" />
      </rdf:Seq>
    </items>
    <dc:date>2026-10-18T05:49:23Z</dc:date>
  </channel>
  <item rdf:about="http://localhost:8081/jspui/handle/123456789/21372">
    <title>DEVELOPING CULTURALLY RELEVANT DIGITAL  MEDIA FOR THE INDIAN SCENARIO</title>
    <link>http://localhost:8081/jspui/handle/123456789/21372</link>
    <description>Title: DEVELOPING CULTURALLY RELEVANT DIGITAL  MEDIA FOR THE INDIAN SCENARIO
Authors: Mohapatra, Abhinandita
Abstract: This research aims to develop digital media that is culturally relevant for India. The main gap &#xD;
that has been identified is that there is a lack of indigenous styles of character and animation &#xD;
design in the present-day media. Along with this, there is a requirement of a design for a &#xD;
digital repository which would be suitable to meet the needs of both; hosting the animated &#xD;
media taking into respect traditional methods of storytelling, and making it accessible to users &#xD;
of all ages by understanding their varied preferences. &#xD;
User study was conducted to evaluate the need for such research and the results were largely &#xD;
positive. Objectives were then formulated to structure the process. The first was to evolve &#xD;
ethnic character and animation styles. The second was to create a mobile app which could &#xD;
host the created media. &#xD;
For the character design different styles were evolved based on traditional Indian art forms. &#xD;
User feedback was taken to analyze the impact of each style on the audience. The final &#xD;
character designs were animated into pilot movies which interpret the rich beauty of the &#xD;
traditional art onto a digital landscape. &#xD;
For the animated media and app, user study was undertaken to determine the limiting factors &#xD;
and preferences. The resultant App called “Kathaa” seeks to bridge the knowledge and culture &#xD;
gap by making a digital platform to share a part of the rich cultural heritage of our nation; &#xD;
Stories. It also aims to maximize accessibility by providing various forms of media &#xD;
consumption, as per user preference.</description>
    <dc:date>2023-05-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://localhost:8081/jspui/handle/123456789/21371">
    <title>BUILDING INTERACTIVE EDUCATION, COMMUNICATION AND  INFORMATION SYSTEM FOR COMMUNITY INTERACTION  TOWARDS RURAL SANITATION, HYGIENE AND WELL-BEING</title>
    <link>http://localhost:8081/jspui/handle/123456789/21371</link>
    <description>Title: BUILDING INTERACTIVE EDUCATION, COMMUNICATION AND  INFORMATION SYSTEM FOR COMMUNITY INTERACTION  TOWARDS RURAL SANITATION, HYGIENE AND WELL-BEING
Authors: Kachhap, Alok
Abstract: The current status of sanitation and hygiene in rural India is explored, and the &#xD;
challenges and opportunities for improvement are identified in this design thesis.&#xD;
It is found through research that lack of community engagement and education on the &#xD;
importance of proper hygiene practices is one of the major challenges to improving &#xD;
sanitation and hygiene in rural India. Therefore, a design solution is proposed that &#xD;
aims to build interactive community interaction for better education, information, and&#xD;
communication towards sanitation and hygiene.&#xD;
The proposed solution includes a mobile application that provides users with informa&#xD;
tion and resources related to sanitation and hygiene practices. The application also &#xD;
features interactive elements, such as quizzes, games, and social sharing, to encour&#xD;
age &#xD;
community engagement and participation.</description>
    <dc:date>2023-05-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://localhost:8081/jspui/handle/123456789/21370">
    <title>HERITAGE CONSERVATION USING VR/AR METHODS IN  UX/UI DESIGN</title>
    <link>http://localhost:8081/jspui/handle/123456789/21370</link>
    <description>Title: HERITAGE CONSERVATION USING VR/AR METHODS IN  UX/UI DESIGN
Authors: Mukherji, Deepankar
Abstract: Conservation of heritage in today’s day and age is of utmost necessity, due to events including &#xD;
natural catastrophes, armed conflict, and urban development. Numerous cultural heritage &#xD;
artifacts and sites are in danger because of the stated reasons. Digital conservation makes it &#xD;
possible to create accurate, thorough digital records of these artifacts and locations that can &#xD;
be utilized for preservation, study, and instruction. Digital conservation also enables the &#xD;
preservation of historical artifacts and locations that might otherwise be in danger of &#xD;
deterioration or destruction.  The development of virtual reality and augmented reality &#xD;
experiences, which can improve the tourist experience and raise interaction with heritage, is &#xD;
also made possible by digital conservation. These items and locations can be maintained for &#xD;
future generations even if the original is lost by establishing digital records of them. &#xD;
At both the national and international levels, there have been several contributions over the &#xD;
years to preserve cultural heritage digitally. Firstly, solutions for digital conservation are &#xD;
geared toward the tourism industry and tourists, leaving a gap that needs to be filled for other &#xD;
sectors that are either direct or indirect stakeholders in conservation. Secondly, these &#xD;
products, which are based on concrete examples of legacy, ignore the ecosystem's intangible &#xD;
components. The necessity to preserve the latter arises from the fact that a site's aura is held &#xD;
together by both tangible and invisible elements. The approach to address these two issues is &#xD;
to provide a platform for conservationists that allows them to manage sites and record &#xD;
information about them, as well as it serves as a digital archive for both tangible and &#xD;
intangible components. &#xD;
This study is expected to produce a digital solution that uses extended reality to enhance the &#xD;
repository's visualization capabilities. The solution is intended to be used by conservation &#xD;
experts as a work tool to manage present and future conservation sites. The solution is &#xD;
intended to be a trifold one where it proves to be a visual repository, a training module, and a &#xD;
project management tool in the form of an app and a website as counterparts.</description>
    <dc:date>2023-05-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://localhost:8081/jspui/handle/123456789/21369">
    <title>CONCEPTUALIZING AND DESIGNING A  SPACE CAPSULE FOR SPACE TOURISM</title>
    <link>http://localhost:8081/jspui/handle/123456789/21369</link>
    <description>Title: CONCEPTUALIZING AND DESIGNING A  SPACE CAPSULE FOR SPACE TOURISM
Authors: Gaikwad, Sanket Dnyandeo
Abstract: Space tourism is an emerging market and many companies have already started to send &#xD;
tourists into space. Anyone can go to space regardless of harsh training and skill set and this is &#xD;
going to be possible with the help of space tourism.  Space tourism needs a better transportation &#xD;
system so that the passengers/tourists have the best experience. Passengers will be carried to the &#xD;
edge of space in a pressurized capsule. The capsule carrying tourists needs to be designed in the &#xD;
best manner so the tourist will have the best user experience. &#xD;
In this project, the challenge of space tourism was addressed and studied thoroughly. &#xD;
Space tourism needs a better and safer transportation vehicle, and in this project, a novel space &#xD;
capsule design was conceptualized and designed. As this is a very novel challenge, the process &#xD;
followed for this project is crafted in a thoughtful manner, and a novel methodology is used. The &#xD;
users were studied thoroughly in every aspect viz.- behaviour, anthropometry, and their journey &#xD;
throughout the journey. The packaging and interior were considered to have the best exterior &#xD;
design.  The novel form of the capsule was ideated, and the inspiration was taken from the design &#xD;
of ‘Lota’, which has significant importance in the Indian design industry. 3D realistic renderings &#xD;
were done of the space capsule to better understand the product’s visuals in real scenarios. A &#xD;
physical scaled-down model was 3D printed to study the form and visual language of the &#xD;
designed capsule and desired changes were done in the final version of the design.</description>
    <dc:date>2023-06-01T00:00:00Z</dc:date>
  </item>
</rdf:RDF>

